➤ STEEL HUNTERS: Retaining Walls

My Role:

● Modeled final assets using custom 2UV shader workflow
● Worked with level and environment teams for map-wide reuse

Shader Reference:

2UV Shader Breakdown

Contributors:

● Art Direction – Anton Oparin / Anton Zheludev
● Level Design – Sergei Glushkov
● Materials – Oleg Groshev / Aleksey Kirsanov

Tools:

● Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5