● Modeled final assets using custom 2UV shader workflow
● Assembled pipe structures created by props team
● Added refinement elements to piping systems
● Concept Art – Anton Belov
● Central Building – Alexander Gusar
● Assets – Environment Art Team
● Art Direction – Anton Oparin / Anton Zheludev
● Materials – Oleg Groshev / Aleksey Kirsanov
● Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5