● Created a unique destroyed pipe using the 2UV shader workflow
● Modeled attached side-structure from modular kitbash set
● Added surrounding elements created by props team
● Concept Art – Igor Mariev
● Module Production Design – Aleksandr Kazachenko
● Vegetation – Stepan Parakhin
● Art Direction – Anton Oparin / Anton Zheludev
● Materials – Oleg Groshev / Aleksey Kirsanov
● Assets – Environment Art Team
● Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5