● Designed layout and visual direction of the railway zone
● Created hangars using 2UV shader workflow and custom masks
● Developed level art across the entire zone
● Main Repair Station – Roman Ganikel
● Small Hangar – Oksana Novikova
● Level Design – Andrei Akuzovskii
● Vegetation – Stepan Parakhin
● Art Direction – Anton Oparin / Anton Zheludev
● Materials – Oleg Groshev / Aleksey Kirsanov
● Assets – Environment Art Team
● Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5