● Designed the Nuclear Waste Transporter in Blender, with design iterations and paintovers in Photoshop
● Modeled the asset with gameplay in mind (serves as reliable cover in combat scenarios)
● Optimized for a 2-UV channel shader pipeline (e.g. detail mapping, mask blending)
● Art Direction – Anton Oparin / Anton Zheludev
● Blender, Photoshop, UE5